Ubiquitous Computing & Internet of Things

Project description

Ubiquitous Computing is a discipline of computing that focuses on the design of next-generation interactive systems, powered by always-on sensors, input and output devices that are available throughout the environment: creating an Internet-of-Things. Ubiquitous computing systems are context-aware, meaning that they sense, and respond to users and their needs. They comprise of novel wearable or mobile devices, smart everyday objects, as well as urban computing systems. All these technologies are designed to combine their input/output and processing capabilities to provide users access to information and services beyond the "desktop" setting.

The University of Melbourne is a world-leader in Ubiquitous Computing & Internet-of-Things research, with substantial expertise in mobile and wearable devices, physiological and biological sensing, and machine learning. Students who want to change the way we use computers, and design a better future with interactive technologies, are encouraged to join us!

Project team

Leader: Vassilis Kostakos

Staff: Vassilis Kostakos Jorge Goncalves Eduardo Velloso Greg Wadley

Other projects

Networks and data in society projects

Disciplines

Computing and Information Systems

Domains

Networks and data in society

Keywords

mobile phones; sensor networks; ubiquitous computing